I purchased a little app on my iPhone that I hoped would slake my thirst for more Tomb Raider goodness. It kind of worked.
Lara Croft and the Guardian of Light is a platform game that is not connected to the Tomb Raider brand. Sigh. The plot, such as it is, goes like this: somewhere in South America, mercenaries uncover the Mirror of Shadows, which releases the evil Xolotl. Together with Totec, a Mayan warrior also released by the find, Lara must defeat Xolotl before dawn. Let the jumping and shooting begin!
Pros:
- Easy
- Offers variety of levels, puzzle-based challenges, weapons, and rewards/bonuses
- Soundtrack clearly homage to Angelina Jolie Tomb Raider films
- Authentic creature and undead monster sounds! *RARRRR crk crk crk*
Cons:
- Lara jumps even worse that Mario in the NES Mario Bros. game
- Controls unfriendly to oily/cracked fingers
- Camera angles make it difficult to see elements of an entire area
- Auto-aim feature frequently targets farthest enemy instead of the one eating Lara’s face
All in all, ‘twas a light, entertaining diversion – one time, I was on the train and got into a boss fight and almost missed my stop. It's also fun to complete optional challenges, like figuring out how to use a giant ball to hit a switch guarded by spikes, or shooting down snipers while a giant catfish-like abomination nips at Lara's heels.
Next step: multi-player mode! I shall report back when finished. (edit: scratch that. Multiplayer requires waiting for another human to connect.)
This post brought to you by a strangely balmy November day.
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