Wednesday, January 13, 2016

Game Review: Alundra (PS One)

Alundra is a PS One Classic beloved by gamers because of its insane puzzles. While its gameplay mimics The Legend of Zelda: A Link to the Past -- a peerless SNES game -- a major difference is Alundra’s ability to jump, which is often critical to progressing through dungeons and accessing treasure chests on the main map. The game also boasts an amazing soundtrack. As for the story, it’s your standard hero-of-prophecy must battle hidden-dark-forces. The meh-ness of the plot is easily overshadowed by the challenge of the puzzles that players must solve.

Let’s talk about each of the elements that make Alundra shine:

Puzzles: 10/10 
In the world of Alundra, there are two types of dungeons: actual physical locations (e.g. a coal mine, a reptile lair), or inside someone’s nightmare. Both types require going through locked doors to move forward, which means Alundra must find keys, or push buttons, in locations that can sometimes be described as how-the-heck-do-I-reach-that???. While this is easy enough when players first start, the dungeons become bigger and more elaborate, and there’s plenty of backtracking to do.

Jumping is an especially frustrating and yet fun aspect of puzzle-solving. There are many instances when you conclude that you must make a seemingly impossible jump, so you bring Alundra to the verrrry edge, cross your fingers, and leap! And when you get to the other side, your heart goes, “DID YOU SEE THAT? I AM A CHAMPION OF CHAMPIONS!” (Now that I think about it, Alundra is so fun because it combines Zelda with Mario. Excuse me while I write a game script mixing Pokemon and Duck Hunt, somehow.)

Even though weak jumping skills make this game painful, you will eventually become a boss jumper because, as they say, “Every failure is an opportunity to improve,” and boy did I fail a lot. For me, the payoff was pride in my gaming skills. #yassss (←I do not know what this means but it seems apropos)

Soundtrack: 10/10 
Every track is perfection. I especially adored “The Shrine of the Lake,” the incredible piece for the final dungeon that evokes the ruined majesty of the place. And it was important for this piece to rock, because players will be at that dungeon for at least 30 minutes, meaning the track will have looped over a dozen times by the time the door to the final boss opens.

If you are ever on the YouTube, check out the full soundtrack uploaded by a fellow named Fresh Paprika.

Story: 8/10
While the overall plot is predictable, Alundra gets high points for its unflinching murder of NPCs. See, a character portrait on an NPC means s/he is important – and suddenly, boom! Dead. My expectations, they were subverted! Well done!

Gameplay: 7/10
Above average for so effectively adding in jumping to Alundra's range of abilities, and for the Gilded Falcon collectibles. But there are items and weapons that barely do anything. I mean, I used the bow twice, and never used the Wind Book. Plus, it ripped off A Link to the Past so much that I expected to have to chase chickens. And [spoiler alert] I didn't! WHERE IS MY CHICKEN CHASING MISSION.

Also, oddly, the PS Vita port of the game uses the back of the device as a shortcut to the menu, which made for awkward interruptions during crucial jumps whenever I gripped the Vita wrong and swiped at the danger zone.



Still, I had a blast!

***

True story: I had a copy of Alundra for the PS One back in the day, but gave up on the game because I couldn’t get past a particular puzzle. So when I saw it on the Sony Network store, I was all, “This time I’ll win! Because now there are walkthroughs! Mwahahahaaaa~”

When I eventually got to that beautiful screen proclaiming “The End” (and the only way to leave that screen is to reset!), my heart swelled with pride. Thank you, Daniel J. Garcia, aka PhamtonPain for your detailed guide!

TL;DR: A great throwback from the pre-3D gaming era. Recommended! 

This post brought to you by stroopwafels, which I just heard is sold at Whole Foods! Expedition to confirm intel scheduled this weekend!

Movie Review: Star Wars: the Force Awakens (2015)

The newest installment of the Star Wars movie series has magnificent music, thrilling action, a mysterious protagonist, and an unimpressive main villain. Its overall enjoyability helped to balance out the bad karma caused by the prequels. We watched it in IMAX, which is probably the best way to enjoy the fantastic score.

Star Wars: the Force Awakens follows the adventures of BB8, a heroic droid who possesses a map to Luke Skywalker, who went off grid between Revenge of the Sith and this movie. BB8, stranded on a desert wasteland, stoically endures all manner of hardships until he meets the scavenger Rey (Daisy Ridley), who then becomes the main protagonist because BB8 is tired, y'all. Rey is joined by Finn (John Boyega), a former Stormtrooper. Together, they try to escape the First Order -- the current, somehow bigger version of the Empire -- and bring the map to the Resistance -- the tinier version of the Rebel Alliance.

While Fragrant Husband -- a Star Wars geek of cosmic proportions -- grumbled about how "rushed" the movie was, at least the pacing was brisk, with plenty of butt-kicking, sneaking around, and all-out dogfighting to keep the tension high. Having the original cast play strong supporting roles was also gratifying. And the music was always there in the background, practically narrating the whole movie and offering suggestions re: emotions to accompany specific scenes (e.g. "Now she is walking down a dark corridor...*dun dun dun*...feel her trepidation!"). TELL ME MY FEELINGS, SOUNDTRACK, TAKE ME TO A GALAXY FAR, FAR AWAY.  

The two leads, Rey and Finn, have great chemistry, and Boyega in particular sells Finn's desperation and, later, his determination to save his friend. Meanwhile, Ridley portrays a young woman with deep reserves of strength and patience. Although her sudden proficiency with the Force, especially with zero training, is a bit of a leap, but maybe she's really good at copying others (i.e. Kylo Ren)?

AND SPEAKING OF KYLO REN. Dude was lame. He started out as a menacing masked figure with anger issues, like Anakin Skywalker at his most petulant. However, unlike Hayden Christensen's Darth Pouter, Adam Driver's ex-Jedi disciple doesn't have the "But he's so pretty!" fallback. Instead, oddly, he looks like a young Severus Snape, and acts like it, too. (Because of the hair, my sister initially thought the actor was Josh Groban, which would have been an interesting casting choice.) He and the eldest Weasley brother gave each other a lot of side eye during this film, further adding to the Harry Potter vibe. 

Obviously, this is a ploy by Disney to make me watch the movie again so I can dissect the nuances of Driver's performance. Curse you, you entertaining money-making juggernaut! 

***

Mostly I like The Force Awakens because it recalls the wide-eyed, high adventure feel of A New Hope. There's a far larger and infinitely more complex universe out there, with a ton of interesting minor players, but viewers care about the main characters because, let's face it, LIGHTSABERS. The Force Awakens needs more exciting lightsaber action, and this is where I hope the next episode will shine. 

I'm counting on you, JJ Abrams. You're my only hope. 

TL;DR: A fun space action-adventure, worthy of its origins. 

This post brought to you by Narita Airport's Sakura Lounge!

Friday, January 1, 2016

My First Airplane Ride: an Account by Fragrant Junior

The day began as it always did, with myself singing sweetly to my parents in the other room that the sun was to rise momentarily, and now is the moment to come release me from my crib so that we may enjoy it together. Mother came in (hurrah!), and gave me my pre-breakfast energy drink (double hurrah!!)

Author's note : "Double hurrah" -- get it? Because I have two, er, milkshake dispensers?!?!?! (Author's addendum: I explain for the sake of dum-dums like myself who would never have gotten it.)

After a wholesome meal of waffle and banana, I suffered myself to be changed into a fresh diaper and a set of clothes. I was then allowed to run about and play with all my new gifts from my adoring worshippers. But then I realized that I should earn my keep, especially as we were to embark on a long journey, so I called the airline:


Me: I would like to confirm our flight. Reservation code is [REDACTED]. 

Person: Yes, two seats on the bulkhead and a bassinet, that's confirmed. 

Me: A bassinet? That can't be right. What are the height and weight limits on that?

Person: The maximum weight is 10.5 kilos, sir. The bassinet is 77 cm in length. 

Me: Well, I -- I mean, the baby -- happens to be over both of those measurements, so cancel the bassinet, please. 

Person: Understood. 

***

Having done my duty, I played the part of the perfect pre-boarding passenger, waving at all the new fans I inevitably attracted. It was quite tiring to be on all the time, so I occasionally took time to re-center myself. 


When the time came for boarding and takeoff, I again pulled off a flawless performance: friendly, not too loud, and only slightly filthy from all the chocolate I'd been given. 

Author's warning: Do not make the same mistake I did. No sweets to the little one before takeoff!

***

Father seems extremely upset about not having the bassinet. He keeps telling Mother that he bought these seats specifically so we could have a bassinet. 

Oops. 

***

Good news: the flight attendants asked the passenger across the aisle to scoot over one so we could have a whole other non-occupied seat for our family of three! She (the passenger) keeps waving to me. She is very nice. I am waving back. 

***

I listened to some light music after lunch, in preparation for my nap:


But I couldn't stop my mind from wrestling with so many questions. Why wasn't I allowed to run down all the aisles? Why did Father forbid me from having more chocolate? How will world leaders enforce the resolutions of the Paris climate talks?

I eventually drifted off into sweet oblivion, cradled in the loving arms of Mother. 

***

Play, play, play:


***

NO! NO! I WILL NOT SLEEP!!! THIS IS THE MOST AWFUL EXPERIENCE OF MY LIFE!!! YOU ARE ALL TERRIBLE!!! THERE WAS SOMEONE ON THE GRASSY KNOLL!!!!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

(repeat for three hours)

***

Fine, flight attendant, I'll have some milk in a plastic cup. Awww, you drew a face on the lid! That's going the extra mile right there. To thank you, I will have a short nap on Father's shoulder. 

***

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

(repeat for three hours)

***

We are at another airport! This one has nice floors, perfect for eating my snacks:


Ooo, we're getting on another airplane! I can't wait to...can't...can't...

SNOOOOOOORE

(For four glorious hours! On a five-hour flight!)

***

We're here! We're here!

IT'S SO HOT!!! MOMMMM, TAKE ONE LAYER OFF AT LEAST! DO I REALLY NEED THIS SANDO?

Ahhh, thank you. Slightly better. 

***

And that, dear readers, is the long version of my very first airplane ride(s). The bulleted version is:

12:30 Takeoff. Playtime. 
15:30 Nap. 
16:30 Playtime. 
18:30 Crying time. 
21:30 Uneasy sleep. 
22:30 Crying time. 
02:00 Landing. 

TL;DR: We all survived a 15-month-old's first airplane ride. 
This post brought to you by mommy and daddy time in Boracay!

Thursday, December 24, 2015

This Christmas, We’ll Be Flying, Like Santa

Happy holidays from the Fragrant Family!

Tomorrow we’re off to our first family trip to the Philippines. The initial leg is 13.5 hours long, the next a mere five hours. And we have a 15-month-old toddler with us.

So, on this, Junior’s inaugural plane ride, we have prepared the following:
Image source: amazon.com
  • Lots of toys: He’s got cars, stickers, blocks, books – and he’ll also play with whatever’s within reach. 
  • iPad apps: Fisher Price has a Laugh & Learn series with cute animals that Junior loves. Plus I bought The Dark Crystal, which Hubby thinks is too scary for baby but I think he’ll enjoy it! 
  • Lots of snacks: Three bags of graham bunny biscuits, Fig Newtons, Lara bars, granola bars, and whatever takes our fancy at the airport. 
  • Lots of diapers: Like, 12 diapers and 1,000 wipes, probably. 
  • Trunki: It’s a little suitcase that kids can ride! Junior’s a little too short at the moment (80 cm), but he loves pushing it around. We got the yellow one. Its name is Bernard? 

The plan is for Junior to nurse during takeoff, and since that’s around his usual nap time, he should sleep for 1-2 hours. Then we would have 5-6 hours before his actual bedtime. Planned activities during this time include playing, reading, and doing laps around the entire plane. Hopefully the engines will drown out his excited yelling, because he still can’t regulate his volume. Or his emotions. Or his limbs.

This will be so fun at 40,000 feet in the air. Santa never had to deal with this.

Obviously, no plan goes according to plan. For example, Hubby is already down with a cold. So Junior will probably spend the entire time wailing at the top of his lungs, wiggling like a deranged ferret in his father’s arms, while I doze peacefully right beside the chaos.

Ho! Ho! Ho!

Tomorrow he flies like a bird!
 
This post brought to you by WHY AM I IN THE OFFICE SERIOUSLY IT’S CHRISTMAS EVE

Tuesday, December 15, 2015

The Hunger Games: Mockingjay Part 2 (2015)

The Hunger Games: Mockingjay Part 2 hews closely to its source material -- it grimly depicts the hidden costs of war, through the horrified eyes of the rebellion's poster child, Katniss Everdeen (Jennifer Lawrence), aka the Mockingjay. After unbearable losses and sacrifices, the series ends as it began: with Katniss out in the wild, away from the path society set for her. But this time, she's not alone.

The film has no shortage of good actors. As always, JLaw offers a compelling performance as Katniss, and this time Josh Hutchinson steps us as the unstable Peeta, newly rescued and still suffering from the effects of torture. Donald Sutherland is as delightful as ever as the President Snow, a villain whose perception and self-awareness make him a worthy and wily foe. Jena Malone nails it again as the perpetually angry past Victor Joanna, and Julianne Moore, it need not be said, acts the crap out of the role of the near-emotionless, calculating President Alma Coin.

The movie opens with Katniss recovering from Peeta's attack. Her erstwhile co-Victor in the Hunger Games has been brainwashed against Katniss, making her more determined to personally bring down Snow. Using her charming personality (/sarcasm), she helps to rally the last holdouts so that all the Districts are now against the Capitol, poised to topple Snow -- but he's not going to give up power easily. Meanwhile, behind the scenes, the rebellion's President Coin is plotting her own rise as the new leader of a free Panem, as a wary Plutarch Heavensbee (RIP Philip Seymour Hoffman) looks on.

One of the main themes of the movie, propaganda versus the reality of war, is showcased several times to underline the utter falsehoods broadcasted by either side to gain tactical advantage. Katniss' near-mythical status among the rebels is a direct result of such propaganda, although she's only invested in her image inasmuch as it helps her get closer to her goal of killing Snow. I may be reading too much into this, but Mockingjay Part 2 suggests that propaganda is already deeply embedded into our daily lives, that we are active participants in it: by showing the world only images that present us in the way we want to be perceived, we mislead others (and maybe ourselves!).

...Like I said, I may be reading too much into it.

The imperfect hero theme is also on display here. Movie-Katniss, like Book-Katniss, is deeply flawed -- she's selfish and often short-sighted -- but she is extremely determined, and frequently lucky. There are predictable contrivances, such as a rebel attack coming in the nick of time, which goes to show that Katniss is often propelled forward by events outside her own control. What makes her the hero is her consistent willingness to sacrifice herself to do what she thinks is right. It's diametrically opposed to her modus operandi in the first Hunger Games, when she was all about being the last to survive so she can keep her promise to her little sister, Prim. 

Speaking of, I sure am glad that scene played out the way it did, because I was steeling myself for buckets o' tears a la Rue. This way was more numbing and brutal, and perfectly sets up Katniss' postwar conversation with her nemesis Snow. 

Anyway. 

Final notes: soundtrack, cinematography, costumes = excellent. Love triangle side plot = meh. 

TL;DR: A faithful adaptation and fitting conclusion to the Hunger Games series. 

This post brought to you by Wachusett Green Monsta IPA! Go Pats!

Hubway Bikes: for the Post-Theft Cyclist

Back in 2011, Boston launched its bicycle sharing system, called Hubway. The bikes are locked in stations throughout the city. To use one, assuming you're a member, you use your fob to unlock the bike of your choice (I always select one with the seat at the lowest setting), and off you go.

  

I explain it to my mom thus: "It's Zipcar but with bicycles."

Now, any form of transportation requires both infrastructure and human will. My dear city has bike lanes as well as, er, assertive cyclists (dudes who follow cars and yell at the drivers for infractions). Drivers these days are also nicer and more accepting of sharing the road with cyclists, as evidenced by the lady in the SUV who apologized for almost squishing me because she got distracted. So the Hubway system works quite well indeed.

The bikes themselves are terrific. I was surprised at how light they were compared to my dear Trek2, which was an 8-speed hybrid. Hubway bikes only have three gears, and I sail along on my morning commute, just sail, I tell you. (Side note: internet research indicates that both my stolen Trek FX7200 and the Hubway bikes weigh around 30-40 lbs., so I must've had Trek2 on the wrong gear combination for my stubby legs.)

The best part about using a Hubway bike is not having to maintain or upgrade it. Each bike comes built in with flashing lights, a front "basket," and best of all, front and back fenders, so that I don't get a trail of mud up my butt and back when I ride during wet conditions. 

Image source: boston.com
Most importantly, the fact that I don't own them means they are also theft-proof! Hurray!!!

I highly recommend using these bad boys. When they first came out and my eager eco-friendly engineer of a husband immediately signed up, I scoffed at him. You own a bike, I pointed out. Why rent as well?

Now I shake my head at my younger, stupider self. Current me uses hubby's Hubway membership, bwahahaaaaa!!! I WIN ANYWAY. I took this as an opportunity to explain a vital Tagalog word/concept to him: angkin, which is to take as your own something that belongs to someone else. So, in Taglish: "I made angkin his Hubway membership."

In conclusion: the image below provides an excellent summary of the Hubway experience:

Image source: BDC Wire
Don't listen to the haters, Hubway. You don't have to be pretty, you have a great personality! Especially since both hubby and I get massive membership discounts through work.

TL;DR: City bike share programs FTW!

This post brought to you by a coworker's weekend baking frenzy! COOKIES OM NOM NOM

Wednesday, December 2, 2015

Game Review: Final Fantasy X-2 HD Remaster (PS Vita)

Final Fantasy X-2, the 2003 sequel to the oddly popular FFX (my review here), got remastered for the Vita in 2013 so that a new generation of gamers may experience Yuna with 75% less clothing and 100% more badassery. Here's my quick review.

Plot: Yuna, her cousin Rikku, and the reticent Paine are members of the Gullwings, a group of treasure hunters who inadvertently become involved in yet another plot to save the world from destruction.

Timeline: Two years after Yuna and her Guardians brought The Calm in FFX.

***Things to Love: There are many, including:

1) The soundtrack--The game opens with an FMV concert of Yuna, Rikku, and Paine performing a J-pop single, setting the stage for the various enjoyable tracks throughout the game. The signature theme is "1,000 Words," the equivalent of FFX's "Suteki Da Ne" and FFVIII's "Eyes on Me." The battle themes are fast-paced, the dungeon beats appropriately ominous, and the boss fights suitably, er, bossy. If your jam is more chill, the FFX-2 Piano Collections is a great album.

2) The gameplay--No need to buy or craft weapons here! Players equip their team members with garment grids (for status boosts and effects) and dress spheres (for job type), leading to a huge number of customizations. So you put dress spheres on garment grids, and then equip a character with those. For example, if I wanted a character to be wicked fast and always attack first, I would put the Thief dress sphere on the Highroad Winds garment grid, which boosts speed. Then I would equip Highroad Winds on the character, and select Thief as her dress sphere. Viola! 

Dress spheres level up via Ability Points (AP), leading to some beastly tanks, like the Berseker, which can Evade & Counter all physical attacks and also regain HP constantly with Auto-Regen. This system is probably why so many gamers have replayed FFX-2 so much -- gotta have 'em all, gotta grind 'em all! I'm tempted to do a New Game+, myself...

(Itty-bitty wah-wah: Some of the dress spheres are t-a-c-k-y. I mean, a skintight neon yellow outfit for Rikku's Lady Luck? Ugh. However, this is balanced out by the awesomely designed ones, like Paine's Alchemist or Yuna's Samurai. And check out the moves on Rikku's Berserker! They clearly got a breakdancer / capoeira practitioner to do the motion-capture for that one. SO COOL.)

Lady Luck, Alchemist, Samurai
3) The combat system--It's fast-paced and over quickly, making grinding less annoying. This becomes tough when facing a particularly speedy boss (e.g. Chac in Via Infinito), but players can choose Wait Mode, where battle slows when you're scrolling through items or suchlike.

4) The lead characters--Yuna has shed her martyr attitude from FFX and is now more on board with cousin Rikku's devil-may-care, ultra-genki spirit. Paine would have been a good main character, too, since she has a good backstory and develops as a character later in the game. Plus her sardonic responses are a great counterpoint to her two companions. Rikku is mostly abs and a big smile.

5) All the math!--Sphere Break is a mini-game that's really fun and nets you nice prizes, and all it needs is basic addition skills. Meanwhile, an optional dungeon in Chapter 5 tests your adding and your memory. A refreshing break from all the fiend-bashing!

6) The pacing--So fast. Love it. Just, boom, boom, boom, all five chapters done! Obviously, going for 100% completion will slow you down, but if you're just interested in completion, this is a 25-hour game. This time, there's no convoluted plot getting in the way. It's just Yuna catching a glimpse of what she thinks is her dead boyfriend Tidus, pursuing all leads, stumbling across a world-destroying villain, and kicking its butt while also getting another concert performance in, as one does.

7) The final boss--I like my final boss fights nice and easy, and this one did not disappoint.

8) The visuals--Beautiful game. Deserves a far bigger screen than the Vita's.

***Annoying Things: Just as many, but fairly minor, such as:

1) Brother: His awful voice, ridiculous accent, and cutesy poses made me want to cunt-punt him.

2) Chac: Are you fracking kidding me with this (optional) boss??? Almost 500,000 HP, can kill my entire team in one hit? I must've spent 10 hours trying to kill this thing, failing again and again, until I finally got everyone up above level 90 and stopped saving my one Soul Spring. WORTH IT.

3) Paragon: The (again, optional) boss after Chac wiped out my party almost instantly on all of my dozen attempts, at which point I was like, "IDGAF," and just bailed.

4) No overworld: Seriously, this is the joy of JRPGs -- exploring the vast world, uncovering new areas, getting your butt kicked in spots where you shouldn't have gone because you're too underleveled. As with FFX, FFX-2 robs players of the overworld, instead just having the ship "fly" you to your desired location. Booooooo. Which brings us to...

5) Moving around: In the game, to move around the world, you have to board your ship, go to the navigator, and select a location, where you then end up beside a save point. So why not just travel from save point to save point? Because that would make too much sense, that's why. DURRR

6) The villain: Blah blah blah deprived of love of my life grrr anger will kill entire world blah BLAH BLAH WE GET IT, SHUYIN, YOU PERSONALITY-DEPRIVED ORGAN-PLAYING POORLY-DRESSED EXCUSE FOR A MAIN VILLAIN. So boring.

7) The esoteric crap: The truly great JRPGs let you explore and reward you for your curiosity. FFX-2 gives out the best secrets and prizes only to those who have game guides (or go to gaming boards). There's none of the sheer joy of poking around a newly-discovered area and getting a "Munya munya aitemu wo te in ireta!" window ("Whatever-item obtained!").

***Overall: More things to love than are annoying, plus very high replay value, so this game gets a thumbs up.

TL;DR: FFX-2 is a sequel that's better than the original.

This post brought to you by complaints about daylight savings time!